jka-web v1.1.0, official prebuilt release (not rebuilt by Browser Games Now). Source commit: 61feb78fb39fdc5e12be0ddfab298aa8b18e5356 Compiler: emscripten/emsdk:6.0.1, as pinned in upstream release.yml. Rebuild engine from upstream-source.tar.gz: docker run --rm -v "$PWD:/src" -w /src emscripten/emsdk:6.0.1 sh -c \ 'bash shared/wasm-build/build-jka.sh && bash shared/wasm-build/build-jka-modules.sh' Package with our shell: python3 scripts/prepare-jka.py Exact release/source SHA256 values are in manifest.json and prepare-jka.py. Browser Games Now changes: GPLv2 local-file shell, five languages, IndexedDB saves/config. Only the original English demo PK3 (188127360 bytes) is accepted. Engine validates its checksum. PK3 data is NOT included, fetched, uploaded or persisted; select it again after refresh. No retail, multiplayer, Cloud Locker, analytics, game backend, CDN or R2 dependency. Single-threaded WebAssembly; desktop Chromium. Static Assets, every file below 25 MiB. GPL/third-party licenses: LICENSE, NOTICE.md, THIRD-PARTY-LICENSES.md, IJG-README.txt. This software is based in part on the work of the Independent JPEG Group.